Spacing is offense, offense is spacing - Rick Majerus Click To Tweet. Spacing means that players are wide enough so that 1 defender cannot guard 2 people. By using the 3 point arc as a guide, players should stay behind the arc and can move higher before cutting to the basket or driving to the basket. How to Coach and Teach the Wheel Man-to-Man Basketball Offense. When it comes to coaching basketball fundamentals, you must consider continuity offenses. For example, most basketball zone offenses involve continuity, floor balance by rotating the ball rapidly from one side of the court to the other while filling the perimeter passing lanes as. He’s also USA women’s basketball head coach since 2009. From my research, in the mid 90’s he ran a three post offense (triangle offense) that was inspired by Coach Tex Winter. “Our offense comes from the book that Tex Winter wrote in the 1960s and from watching a lot of films of the Bulls,” Auriemma said. May 04, 2015 Basketball Plays Wheel By Coach Brian Williams on May 4, 2015 This set is a part of Coach Princeton Basketball: Keys to Unlocking the Backdoor Offense, but could be run as a quick hitter to complement whatever you run.
Components
1. 4 out 1 in, 3 out 2 in sets.
2. Constantly attacking the rim.
3. Utilizing the 3 point shot as a weapon.
4. Putting tremendous pressure on individual man defense of our opponents.
1. 4 out 1 in, 3 out 2 in sets.
2. Constantly attacking the rim.
3. Utilizing the 3 point shot as a weapon.
4. Putting tremendous pressure on individual man defense of our opponents.
“1”
- Attack player # 1
- Our main ball handler.
- The catalyst of our attacking offense
- Will be best penetrator/creator
We look to attack at all times.
“2”
- 2 is the best shooter and will start on the right wing.
- Will run the right lane – Sets up two feet above free throw line extended.
- Is the opposite end @ free throw line extended versus full court pressure.
- “SOB” = Weak-side corner
“3”
- Our second post or biggest guard.
- Runs the left lane – sets up with two feet above free throw line extended.
- Sets up in weak-side corner versus full-court pressure
- SOB = weak side block.
“4”
- Our best offensive post player (catcher and finisher).
- Our best rebounder.
- SPRINTS the floor to the rim.
- Is opposite end of the floor versus pressure.
- Sets up on the left block if does not have anything in transition.
- SOB = ball-side block.
“5”
- Our second best ball handler and creator.
- One of our best passers.
- One of our best offensive players.
- Inbounds the ball with speed and trails.
Offensive Rules
1. ATTACK
2. “4 out set 1 in”, the offense will have the right block open on the initial drive.
3. “On a miss” Must fill 4 perimeter spots on a miss, run lanes and be interchangeable.
4. “On a Make” – numbered brake.
5. “Must have a drag man” (Fills behind on penetration – 5 initially)
6. “If Denied” –
• Extend defense – (creates larger gap to penetrate)
• Hard Back Door – (Dribble at = go back door) (Ball Fake = back door)
7. “Opposite Wing Flares on dribble penetration (extend the defense)
8. If there is a dribble to the corner on 4’s side, instant high low.
9. “Divers” create contact off of the dribble –
– “1st Contact” and “Second Contact”
10. Penetrators almost always empty left. “This will result in a wheel action”
11. Never pass the ball to a man inside the three-point line coming away from the basket.
12. Standing and dribbling is not productive unless a great player. Learn to play off the catch.
13. Anytime we a have a player on the block catch the ball = dive the next biggest player on the weak side to the opposite block, as well as the shooter on the weak side making a diagonal cut anticipating a skip.
1. ATTACK
2. “4 out set 1 in”, the offense will have the right block open on the initial drive.
3. “On a miss” Must fill 4 perimeter spots on a miss, run lanes and be interchangeable.
4. “On a Make” – numbered brake.
5. “Must have a drag man” (Fills behind on penetration – 5 initially)
6. “If Denied” –
• Extend defense – (creates larger gap to penetrate)
• Hard Back Door – (Dribble at = go back door) (Ball Fake = back door)
7. “Opposite Wing Flares on dribble penetration (extend the defense)
8. If there is a dribble to the corner on 4’s side, instant high low.
9. “Divers” create contact off of the dribble –
– “1st Contact” and “Second Contact”
10. Penetrators almost always empty left. “This will result in a wheel action”
11. Never pass the ball to a man inside the three-point line coming away from the basket.
12. Standing and dribbling is not productive unless a great player. Learn to play off the catch.
13. Anytime we a have a player on the block catch the ball = dive the next biggest player on the weak side to the opposite block, as well as the shooter on the weak side making a diagonal cut anticipating a skip.
“4 Set” 4 out 1 in = Wheel
- More of a passing offense.
- Post on the left block. If penetrators break though the shell – no one is home.
- Extended defense = back door.
- Never 2 wings on the right side at the same time.
“3 Set” 3 out 2 in = Kickbacks
- Easier to penetrate ( only three on the perimeter)
- Easier to get 3’s in this offense.
- Look to get the ball in the “Golden Area” at the elbows.
- Strong side post seals on penetrations.
- Opposite wings flare.
- Strong side wing reads defense (loops)
X
- This is when 1 passes to 2 or 5 and instead of cutting though, 1 gives 5 trailing a rub screen to either drive or cut to receive a pass from 2.
2 Game
- This is our stall.
- 3 and 2 will be in the corners instead of a step above free throw line extended.
- 5 and 1 will play keep away up top.
- 4 is always on the block opposite of the ball.
5 Set “Hot”
- This is our 2-1-2 press break.
- Easy – 4 flashes middle.
4 Down
- Isolation for the inside man.
- Stationary on the perimeter, can interchange when next closest is pressured.
- Good against sagging defenses where we can swing or reverse the ball with ease (defense cannot get around in time).
1 ATTACKS – “Penetration Reads for 1”
Rules
1. Pass to the corner = basket cut.
2. 1 to 5, 5 to 1 = X Cut
3. On the X-Cut – cut to the elbow. 5 waits for 1 to get to the elbow before penetrating.
4. On any penetration or pass = 2 players to the corner and 1 player will drag behind.
5. If you want 1 and 5 to be your primary ball handlers = always X cut – this will keep them up top.
6. Options on penetration = get to the rim, wrap around lay-up, kick for 3.
7. On any dribble to the wing = go back door.
8. Sub – 3 minutes on – 1 minute off – 3 minutes on.
9. Always sub 2-3 at a time, never 4.
10. In a 40 minute game = shoot 110 shots.
11. In a 32 minute game = 75 shots.
1. Pass to the corner = basket cut.
2. 1 to 5, 5 to 1 = X Cut
3. On the X-Cut – cut to the elbow. 5 waits for 1 to get to the elbow before penetrating.
4. On any penetration or pass = 2 players to the corner and 1 player will drag behind.
5. If you want 1 and 5 to be your primary ball handlers = always X cut – this will keep them up top.
6. Options on penetration = get to the rim, wrap around lay-up, kick for 3.
7. On any dribble to the wing = go back door.
8. Sub – 3 minutes on – 1 minute off – 3 minutes on.
9. Always sub 2-3 at a time, never 4.
10. In a 40 minute game = shoot 110 shots.
11. In a 32 minute game = 75 shots.
Offensive Alignments
Wheel = 4 out 1 in
Kickbacks = 3 out 2 in
4 = Spread Offense – delay game
Hot = 2-1-2
5 = 4 out 1 on isolation for the post
2 Game = Stall, 1 and 5 play keep away up top.
13 = 1-3-1 alignment against zone
14 = 4 out 1 in against zone
Box = Zone Set
Spread = Zone Set
Wheel = 4 out 1 in
Kickbacks = 3 out 2 in
4 = Spread Offense – delay game
Hot = 2-1-2
5 = 4 out 1 on isolation for the post
2 Game = Stall, 1 and 5 play keep away up top.
13 = 1-3-1 alignment against zone
14 = 4 out 1 in against zone
Box = Zone Set
Spread = Zone Set
Dribble Rules
Crack back = Dribble from the wing to the post area, nearest perimeter player
fills behind.
Crack back = Dribble from the wing to the post area, nearest perimeter player
fills behind.
Loop = Dribble from the top of the key area to the paint/foul
area and the nearest person up top fills behind for the 3.
Drift = Baseline drive, basline drift.
Fade = Drive from the top, wing players fade to the corner.
Opposite = Dribble at a post player, he will always cut opposite.
Go = Dribble at, back door.
Yo Yo = Dribble replace.
Dribble Throw back = Drive in the lane, jump stop, turn and throw behind.
Button Hook = Dribble at a man to post him up.
Flash = Low post player will flash high and we will enter the ball to
the post by using the dribble to improve the angle. (yo,yo)
to circle to post-feed.
Circle = Send the corner man through with an opposite post screen
*Circle with a back screen
circle to post-feed.
Shallow = Dribble replace
area and the nearest person up top fills behind for the 3.
Drift = Baseline drive, basline drift.
Fade = Drive from the top, wing players fade to the corner.
Opposite = Dribble at a post player, he will always cut opposite.
Go = Dribble at, back door.
Yo Yo = Dribble replace.
Dribble Throw back = Drive in the lane, jump stop, turn and throw behind.
Button Hook = Dribble at a man to post him up.
Flash = Low post player will flash high and we will enter the ball to
the post by using the dribble to improve the angle. (yo,yo)
to circle to post-feed.
Circle = Send the corner man through with an opposite post screen
*Circle with a back screen
circle to post-feed.
Shallow = Dribble replace
Pass Rules
Pass to the wing = Basket cut and fill opposite.
Pass guard to guard = X – cut to the dead spot.
Pass to the post = Dive and split
Sweep = Hand off
Double sweep = 2 Hand offs
Triple sweep = 3 Hand offs
Pass Fake = Back cut
X = Side cut
Smash = Back screen
Post = Basket cut ball screen
Post Feed = Split
Pass to the wing = Basket cut and fill opposite.
Pass guard to guard = X – cut to the dead spot.
Pass to the post = Dive and split
Sweep = Hand off
Double sweep = 2 Hand offs
Triple sweep = 3 Hand offs
Pass Fake = Back cut
X = Side cut
Smash = Back screen
Post = Basket cut ball screen
Post Feed = Split
Click on the pdf link to download the basketball coaching clinic notes:
Wheel Offense by Anthony Menard
The circle offense is a continuity-based offense and it is also a variation of the 5 out motion offense.
The main sequence of the offense is to have at least three players in constant motion at all times.
By doing this in a continuous fashion, defensive breakdowns could possibly occur which then creates scoring opportunities at the basket for the offense.
Also, due to the potential for the defense to break down, the circle offense can be beneficial against teams with average or below average defensive IQ.
Furthermore, the circle offense contains elements derived from the Princeton offense that feature backdoor cuts as a counter option when the opposing team executes deny defense.
Finally, it could also be used as a possible delay offense in order to run time off of the clock while the players are in continuous motion.
General Principles
This section contains some of the general principles to consider when implementing and executing the circle offense.
Good spacing
All players should be about 15 to 18 feet apart for good spacing.
All players should be about 15 to 18 feet apart for good spacing.
Wings above free throw line extended
The wing players should be slightly above the free throw line extended.
The wing players should be slightly above the free throw line extended.
This will give the players enough space and time to either pass to a teammate or cut to the basket.
Constant Motion
At least three players should always be in constant motion.
At least three players should always be in constant motion.
By staying in motion, this will increase the chance to cause defensive breakdowns.
As a result of defensive miscues, opportunities to score at the basket will also be increased.
Backdoor cut when denied
At some point during the offensive sequence, the defense will most likely start denying the passing lanes.
At some point during the offensive sequence, the defense will most likely start denying the passing lanes.
If and when that occurs, players should immediately backdoor cut to the basket.
Even if a player is not open on the cut, that player is still in motion.
Also, the defense would have to work that much harder to cover the assigned player.
Continuity
This section demonstrates the basic continuity of the circle offense.
Continuity – Part 1
1 makes a pass to the 2-man and makes a shallow cut near the high post and then towards the left side wing area.
At the same time, 3 makes a curl cut directly behind 1 towards the basket.
Also, as that happens, 4 cuts behind 3 and moves towards the top of the key.
2 can make the pass to 3 if that is open.
If the pass is not open, 3 flattens out to the left side corner.
The action continues in the next diagram.
Continuity – Part 2
2 reverses the basketball to the 4-man at the top of the key who then reverses to the 1-man.
Following that top to wing reversal, 4 makes a shallow cut near the high post and then out towards the right side wing area.
As that occurs, 2 cuts behind 4 and moves towards the basket.
At the same time, 5 cuts behind 2 and lifts to the top of the key.
1 can make the pass to the 2-man for the layup.
If the layup is not there, then 2 can flatten out to the right side corner.
From this point, the action would continue as before.
That is to say, the 1-man would reverse the ball to 5 who would also make a reversal pass to 4 and so on.
Counters
This section gives examples of counter options for the circle offense.
Ball on Wing 1
For this example, the ball handler on the wing (the 2-man) would like to reverse the ball back to the top of the key.
However, the player at the top (the 4-man) is being denied the reversal action by X4 (represented by the gray arrow).
When that happens, this triggers an automatic backdoor by the 4-man.
The 2-man can make the pass to the 4-man who can shoot the layup.
If 4 is not open, then simple fill and replace action occurs.
1 fills the vacated top area while 3 moves to the left side wing area.
Also, 4 cuts out to the empty left side corner.
Afterwards, the circle action continues with a reversal to the 1-man.
Ball on Wing 2
This is another type of counter against the deny defense at the top of the key.
This time, 2 dribbles towards the top of the key.
The dribble action triggers an automatic backdoor by the 4-man.
The 4-man can receive the pass from the 2-man and shoot the layup.
If that is not open, fill and replace action occurs once again.
However, this time, it is from the strong side.
5 lifts up to the vacated right side wing while 4 fills the empty right side corner.
Afterwards, 2 would reverse the basketball to 1 and the action continues from there.
Ball on Top – Part 1
This is an example of a counter option when the wing is being denied.
Here, X5 is denying the wing entry pass with a hand in the passing lane represented by the gray arrow.
When that happens, 2 immediately dribbles at the wing.
The dribble sequences triggers the automatic backdoor cut by 5.
Next, 2 can pass to 5 who shoots the layup if that is open.
Ball on Top – Part 2
If 5 is not open on the backdoor cut, 2 continues the dribble towards the right side wing.
As that occurs, 4 cuts to the wing to execute dribble hand off action with 2.
Next, 4 dribbles back towards the top of the key.
At the same time, 5 pops out to fill the vacated right side corner.
From this point, the circle motion offense can continue where 4 would reverse the ball to 1.
Variations
This section showcases some additional variations that can be implemented into the circle offense.
Down Screen
This example demonstrates a down screen by the initial passer instead of the standard shallow cut.
Basketball Wheel Offense Pdf File
To begin, the 1-man makes a pass to the 2-man on the wing.
Afterwards, 1 moves down near the mid-post block to set a down screen.
At the same time, 3 cuts behind 1 to the basket while 4 cuts to the top from the down screen.
The 2-man can make an inside or outside pass to 3 or 4 respectively.
Side Ball Screen – Part 1
This example features a side ball screen option for the circle offense.
Everything primarily starts as normal with the three player cuts.
However, the player that comes from the corner to the top will set a side ball screen for the ball handler on the wing.
For this diagram example, 1 makes a pass to 3 and shallow cuts near the high post and then out to the right side wing.
As that happens, 2 cuts behind 1 and moves towards the basket.
5 moves behind 3 and cuts to the top of the key.
Side Ball Screen – Part 2
Next, 3 dribbles to the top of the key by way of a side ball screen set by 5.
After the screen is set, the 5-man immediately rolls to the basket.
Basketball Wheel Offense Pdf Printable
More than likely, 3 will not be able to throw the pocket pass to 5 from the top.
Therefore, on the time of the roll action, 3 makes a pass to the 1-man who can make the pass to 5.
If that pass is also not available, 1 can reverse down to the 2-man in the right side corner.
From there, the 2-man can make the post entry pass to 5 who can shoot the layup or score with a low post move.
Wheel Offense
Related
Youth Basketball Wheel Offense
Circle Offense Basics
Circle Offense – In Game Footage
Circle Offense – In Game Footage